I understand, Spain is a beautiful land, nice climat, nice people... In Moldova, the situation was not the same, I suppose. Yes, the job of "image maker" is fascinating, and you have to be interested on a lot of things, photo, materials, optical, plants and more and more... And the result of your work is tangible and often gives you satisfaction (if not, you have to ask for much money ;o)) nXting is so exiting!
Hi, Nina, I don't know if spain is the good place to find a job in this time of crisis. I'm very happy to see what you have to show, with such a little time of nXt learning. I think you have to keep on, you will soon have a level that will emphasize your sensibility. Your sensibility is the crucial thing to produce good pictures, with a renderer like nXt, which save your time with the top quality. The time saved can be used to work on the picture in other directions (gimp, pshop).
I've seen something in your job that you have to correct: the tiling of your textures. Textures are, for me, the parameter the most important. I spend long hours to make some of them, with always a good size, to avoid tiling effect. Xcuse my bad english. One question, why did you choose Spain? And how long?
Around 10 years in this graphic world, and what I find as the better, for the price and productivity, is nXt. You are new in this world, but I feel that with your talent, and sensibility, you will make great things. Do you want to make pictures for construction, or other domain? I'd like to see other images that you did...
Thanks, Nina, I was architecture student till the 5th year, but I find more pleasure in image construction as in building construction. In architecture, conception is a good thing, but they are so many bad things in the architecte job, that can't hold on... You learn 3ds max? do you prefer to use it for modeling as autocad? I used it sometime, but makes me spend too much time... In fact, the better soft, is the soft that you know very well... Your pictures are good to, I'd like to see more of yours...
"Thank you for your efforts Rich. So therefore I cant really get the specific colour for reflection in the Path Tracer (The only way to render for me).
Therefore I will be stuck Photoshopping the Glazing like always :)
The reflections come out fine…"
"I tried using a color for the reflected channel and as you said, it did make the reflected glass black when using the Path Tracer.
I then tried creating and HDRi sky from a white image and that worked better:
Here is your model rendered, as you…"