I understand, Spain is a beautiful land, nice climat, nice people... In Moldova, the situation was not the same, I suppose. Yes, the job of "image maker" is fascinating, and you have to be interested on a lot of things, photo, materials, optical, plants and more and more... And the result of your work is tangible and often gives you satisfaction (if not, you have to ask for much money ;o)) nXting is so exiting!
Hi, Nina, I don't know if spain is the good place to find a job in this time of crisis. I'm very happy to see what you have to show, with such a little time of nXt learning. I think you have to keep on, you will soon have a level that will emphasize your sensibility. Your sensibility is the crucial thing to produce good pictures, with a renderer like nXt, which save your time with the top quality. The time saved can be used to work on the picture in other directions (gimp, pshop).
I've seen something in your job that you have to correct: the tiling of your textures. Textures are, for me, the parameter the most important. I spend long hours to make some of them, with always a good size, to avoid tiling effect. Xcuse my bad english. One question, why did you choose Spain? And how long?
Around 10 years in this graphic world, and what I find as the better, for the price and productivity, is nXt. You are new in this world, but I feel that with your talent, and sensibility, you will make great things. Do you want to make pictures for construction, or other domain? I'd like to see other images that you did...
Thanks, Nina, I was architecture student till the 5th year, but I find more pleasure in image construction as in building construction. In architecture, conception is a good thing, but they are so many bad things in the architecte job, that can't hold on... You learn 3ds max? do you prefer to use it for modeling as autocad? I used it sometime, but makes me spend too much time... In fact, the better soft, is the soft that you know very well... Your pictures are good to, I'd like to see more of yours...
I know this is hard to believe, but Accustudio is over 20 years old. It has been quiet for a couple of years now at the site. I'm looking to hand it off to the next generation. Is there anyone interested in working on the site and eventually taking over the ownership of it?See More
"Currently only one texture per component and one bump map. There is a blended material which allows more complex permutations-- most people do texture blending in photoshop.
Solid textures refer to the granite/marble/wood procedural…"
"Yes, it will be different. Typing arstudio should be roughly the same operation as "running a quick test render"-- it may be a little slower, and the first time you type it, it will certainly be slower (it was before). …"
"Okay. Another question on textures:
In nXt you can layer different textures and bump maps to create a more complex material. For example, the Oak veneer material (image attached) uses two bump maps: one for the grain and one for the flecks.
"It's more that, when putting a render together, I work on the model, run a quick test render, go back to the model to adjust/add things, run a quick test render etc etc.
Having to close studio down and then re-open it every time I want to…"
"For AutoCAD I don't think you need to manipulate this-- leaving it alone should work. It's there for other applications (Rhino, Sketchup, etc.) which permit multiple sets of texture coordinates on the same mesh-- native AutoCAD…"
"There's an autocad command for tagging objects as lights-- it's called something like arstudiolight-- I'll check.
You can start an out-of-process final rendering and close ArStudio down and continue to work without shutting the…"