AccuRender nXt

advanced rendering for AutoCAD

All Members (1,231)

Ernesto Lacalle

Buenos Aires, Argentina

Kevin Harvey

Indianapolis, IN, United States

Brian Kraut

Jacksonville, FL, United States

Carl Gibson

Tulsa, OK, United States

bruce shimizu

United States

Ron Eddy

Lincoln, NE, United States

hadi sutanto

surabaya, Indonesia

Todd Dodd

Cedar Rapids, IA, United States

Brian Morrell

New Smyrna Beach, FL, United States

Ruby Rivera

Antelope, OR, United States

Arthur L Nixon

Everett, WA, United States

Jaime Li

NSW, Australia

peter seboyeng

cape town, South Africa

Duncan Jackson

London, United Kingdom

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Latest Activity

Rav replied to Rav's discussion Quick question
"this is my result :)"
11 minutes ago
mike makki replied to mike makki's discussion villa animation
"there are lots of settings"
19 hours ago
Rich Hart posted a discussion

New version 0348 - NK21 posted

This versions fixes:A problem caused by glowing objects, such as light sources, which may not render properly when they are behind transparent surfaces. This only occurs when using the Hybrid engine.This new version can be downloaded here:nXtRender for AutoCAD - 32 bit - Version: 0346-NK04:http://www.renderplus.com/downloads/nXtRender/arnxt_0348-NK21.exe…See More
23 hours ago
Rich Rosemann replied to mike makki's discussion villa animation
"New version 5, Mike?  Swimmers, who'd of thought. The shadows in your animations seem to have dark (darker) shadows. Is this a result of the software or your choice higher contrast? "
yesterday
Roy Hirshkowitz replied to Peter Milner's discussion More Renderfarm glitches
"Yes-- 318 does not handle transparent or reflective decals correctly.  Remember, a problem was discovered in the writing of the farm data from the main product to the farm.  Later builds (345?) corrected this problem."
yesterday
Peter Milner replied to Peter Milner's discussion More Renderfarm glitches
"The renderfarm is going to be busy all weekend now. I'll do a re-test on this one once it is free. Does it make a difference that I'm using build 318 on my local machine and 347 on the Renderfarm? Maybe something is getting lost in…"
yesterday
Roy Hirshkowitz replied to Peter Milner's discussion More Renderfarm glitches
"Appears to work well in the hybrid engine as well-- although that will require 348 due to the bug we discovered yesterday."
yesterday
Roy Hirshkowitz replied to Peter Milner's discussion More Renderfarm glitches
"This is what I'm getting-- path tracer on the farm: Values are consistent with the interactive version on my main box.  If you're getting something different let me know-- we may need to make sure all of your software is up to date.…"
yesterday

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