AccuRender nXt

advanced rendering for AutoCAD

Hello all

 

Im working on bathrooms and while I was doing that, I needed a systematic way of assigning tiling models etc.

 

Material Assignment

Even though I assigned the materials properly on the 200x500mm tiles, I still had to make an adjustment in the X-Offset to get the tile pattern right. However the Left wall tiles are now offset. How do I solve this issue?

 

Lighting

Im still not used to the Interior Lights issue in Nxt. I would like to get good old Recessed Light Light (Glow/Fall off?) on the Wall similar to my AR3 Renders. I realize I will need a fitting. Can

someone help me set on in this file?

 

Type of Lighting

What light unit would be good for this? Spot or Area Light with Diffuse?

 

Thanks and regards

Birdman

 

 

 

 

 

 

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By the way - Vitra Tiles.

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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V1x copy

"Thank you so much. I appreciate your kind words."
8 hours ago
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
yesterday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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