AccuRender nXt

advanced rendering for AutoCAD

Hello all

 

Im working on bathrooms and while I was doing that, I needed a systematic way of assigning tiling models etc.

 

Material Assignment

Even though I assigned the materials properly on the 200x500mm tiles, I still had to make an adjustment in the X-Offset to get the tile pattern right. However the Left wall tiles are now offset. How do I solve this issue?

 

Lighting

Im still not used to the Interior Lights issue in Nxt. I would like to get good old Recessed Light Light (Glow/Fall off?) on the Wall similar to my AR3 Renders. I realize I will need a fitting. Can

someone help me set on in this file?

 

Type of Lighting

What light unit would be good for this? Spot or Area Light with Diffuse?

 

Thanks and regards

Birdman

 

 

 

 

 

 

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By the way - Vitra Tiles.

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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
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Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
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Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
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Daniel Holz posted a discussion

PBR Textures in nxtRender for Autocad

Hi,Can anyone explaine how to use PBR textures in nxtrender for acad correctly?I like to use textures from sketchuptextureclub.This textures typicaly containing following types:- Diff- Displ- Norm- Spec- AOregards,DanielSee More
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