AccuRender nXt

advanced rendering for AutoCAD

Hola Roy, en diciembre adquiri mi licencia full version de Nxt estoy tratando de establecer los settins para el render interior de esta cocina pero cuando trato de renderizar el sistema se torna lento apenas llega a 6 pases en 40 minutos. Yo he creado varios materiales en desplazamiento como lo es el piso y los mosaicos para la cocina, no se si esto tiene que ver. Mi sistema es Windows XP Sp3, AMD Athlon (tm) 64X2 Dual Core 4200+2.21 GHz, 3.00 gb of RAM. No se si es problema del sistema o no estoy procediendo bien con los ajustes.

Views: 397

Reply to This

Replies to This Discussion

6 passes in 40 minutes is not bad.

The more lights and reflective finishes the longer the render times. Materials with displacement have a big impact on render times. Do not use displacement unless necessary.

Chas has the right idea.  There's obviously something bad happening on the ceiling-- I don't think your pendant light sources are working properly and they may be contributing to the problem.  Tag surfaces as glossy whenever possible.  Avoid Monte-Carlo reflection.

 

If you want to leave in all of the reflectivity and material effects-- I would strongly suggest using the Path Tracer engine.  It won't be affected as much by displacement, reflectivity, etc..-- although it may take a while to remove all of the noise.

 

I'd be happy to take a look at the model if you wish-- I may be able to offer some more suggestions.  It can be uploaded here.

 

 

Never knew path tracer is not affected by displacement. Will give more try to path tracer from now on. What other effects are not affected by path tracer?
It's been mentioned many times here.  The path tracer is slowed by displacement maps, just not as much.  Plants will also not affect the path tracer as much.
Just so I get this, if packet tracer takes 2 minute to render a plant path tracer will take less, right? Same applies for displacement, right?
No.

Roy, I change the pendant light that i use from Ar4 and look better, I also send you the model for your revisions.

 

Thanks.

Rey, the model has a few big problems.  

You're correct in your suspicion of the displacement maps.  This is clearly not a good application for these.  A simple bump map will suffice and will render much more quickly.  Use displacements sparingly, and only when you can tell the difference. 

There's also some nasty units problem going on here.  The model is displayed in feet and inches by the INSUNITS are not set (0).  This will cause nXt's units to default to meters.  It's not very important to the appearance of your image, but it does mean that the lighting data is off by a factor of 39.  This will make it difficult for you to do things like combine daylighting and artificial lighting.  When I changed the INSUNITS to inches (1), the lighting data came out correct, but the texture maps were incorrectly scaled.  

I'll take another crack at this tomorrow or later tonight if I have time.

Roy I make the correct changes and i think that every thing was fine now. I work in the final model and let you konow wen it is finish. All your points are correct...

 

Thanks a lot.

Rey

Rey,

Another thing to try sould be to turn up the brightness in the render window dialog. You then may have to turn down some of the downlighting.

RSS

Search

Translate

Latest Activity

Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
Apr 16
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service