AccuRender nXt

advanced rendering for AutoCAD

Roy

I have sent an email out to AchVision requesting an explaination to why animated RPC dont work in NXT. Below is Archvision reply

ArchVision Customer Service, Apr 19 08:40 am (EDT):

Hello Mike,

I have not experimented with Animated RPCs in Accurender Nxt. The Animated content will render, however I am not sure if the animated sequence will translate into Accurender Nxt. Are you only seeing the first frame? Please tell me more and I will work to find a solution for you. Also I recommend contacting McNeel and Associates. As the developer of Accurender Nxt they know much more about the expected behaviors than I. Sorry for my lack of expertise on this.

Thanks,

Jon Anderson Customer Service Manager ArchVision 163 East Main Street, Suite 310 Lexington, Kentucky 40507 USA p 859.252.3118 ext. 103 f 859.381.1108 support@archvision.com www.archvision.com

Views: 398

Reply to This

Replies to This Discussion

They don't work because I haven't implemented them.

And a lot of us look forward to the day it will be implemented.

Roy Hirshkowitz said:

They don't work because I haven't implemented them.

I'd be happy just to have the 2.5D RPC's work with the Farm. 

ROY

To honest i wouldnt mind paying the $50 upgrade to get the rpc and any water or any decal working correctly

and i think you will find most people would do the feel the same.

tell us your thoughts
 
Roy Hirshkowitz said:

They don't work because I haven't implemented them.

The one's that stand still, like the fountains, are easy.  The ones that move around, like the walking people or cars, are not happening anytime soon.


i understand ... it would be very good  if you can get them all to work 

i still think this is the best value for money  software compare to others software i use.
 Roy Hirshkowitz said:

The one's that stand still, like the fountains, are easy.  The ones that move around, like the walking people or cars, are not happening anytime soon.

completly Agree that NXT is the best but would be better with RPC Animation... sorry Roy

 

I guess we will be looking forward to anytime soon coming along someday

Would also be willing to pay for update

 

Marty

 

RSS

Search

Translate

Latest Activity

Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Friday
Thorsten Hedrich commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service