AccuRender nXt

advanced rendering for AutoCAD

Amigos, alguno de ustedes a manejado mallas texturizadas (windgets). Tengo un problema las escalas de mis mapas son muy grandes y no encuentro como cambiarlas para mejorar su apecto.  Alguno de ustedes podra ayudarme? Saludos

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Que tipo de malla estas manejando Jorge?

Gracias por responder Miguel, es una malla texturizada, la baje de Archive3d, pero al momento de emplearla en nxt el mapa es muy grande y aunqeu le modifiqeu la escala y el tamaño, sigue viendose igual

 

No se si ya probaste a convertirla en mesh de AutoCAD.

O escalar el objeto, ver que pasa y volver a escalarlo nuevamente.

En general, creo que eso de no manejar completamente mesh texturizadas es un gran limite de nXt (AutoCAD, en realidad)

Adjunto el ejemplo

Ya le cambie escala, al explotarlo com malla de autocad, se pierden algunos volumenes. 

Fijate si el modelo no esta muy lejos de la origen.

el punto 0,0 esta en el centro de la cama, parte inferior

 

Paste the offeding object to the forum and lets have a go at it. Troubleshooting is much effective that way.

es una archivo muy grande 31 mg

Now we are in trouble. 

  1. When you bring in as mesh in nxt does it have a material in the material panel?
  2. if yes is the map attached to it?

Busco entre mis texturas, la que mejor se acomode a mi diseño y es el qeu empleo. dependo de lo qeu quiero mostrar

Normally these cannot be changed-- the UV coordinates of the textures are on the mesh itself and the Tile Size in the material definition is ignored.  We're completely dependent on the models being accurate here.

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