AccuRender nXt

advanced rendering for AutoCAD

We're currently investigating the feasibility, both technical and financial, of providing a button on the UI which causes a rendering to happen "on the cloud".  

We're pretty confident we can do about 320 core-hours of rendering overnight (10 hrs.?) for about $100.00.  That would be the equivalent of an 8-core machine working for 40 hours.  For example, four 10-hour renderings (80 cpu-hours each) would cost $25 each.  One 40-hour rendering would cost $100.

Large animations would be more and probably, at least at first, negotiated on a case-by-case basis.

 

Let me know what you think....

 

 

Views: 732

Reply to This

Replies to This Discussion

I'm sure sending small jobs will be possible.  What we're really talking about, though, is a "supercomputer" button.  It's really designed for the larger jobs where rendering locally isn't as practical.  Yes, some sort of cost estimating will be a necessary component of this.  I'll know a little more next week, but this outfit has a concept where if you want to pay more you can have a job faster (by allocating more resources to it.)

The $100 price point we're looking at would be the equivalent of setting my 12-core machine loose for 27 hours.  A quad core would take half a week to do the same work.  For $100 we're talking 10 hours or so.  Perhaps, for $200 the same job could take 2.5 hours (just guessing here-- about all of it really.)

What I'm trying to evaluate is what the interest level is in this.  Folks are always asking how to make their path tracings go faster.  Here's a potential solution-- pay $100 and get a 32-core system for 10 hrs.  Pay $200 and get a 128-core system for 2.5 hours....

 

It has many problems but it strikes me as pretty interesting.  For small businesses it could be an easy and flexible way to expand capabilities without investing in extra hardware.  For large businesses it's a way to get more power without involving the IT department.

I am interested in you adding a render farm service but please bring the price down by 70% especially for those of us who need to render walkthrough animations. Thank you Sir.

RSS

Search

Translate

Latest Activity

Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
Apr 16
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service