AccuRender nXt

advanced rendering for AutoCAD

I am having trouble figuring out cove lighting. I never could get it to work in ar3 either so that may be the issue. In my example i have just a strip that is 1"x30'. I turned it into an area light to act like the actual cove lighting, but it looks very spotty and non consistent. Should i just let it go through more passes to even out or is there a better way to cove lights?

 

Thanks -Derek

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I usually use a series of shorter cylinders (like flourescent tubes set to omnidirectional).

The spacing you notice (spots) will eventually resolve itself into the proper lighting with more passes.

At the very least I would break up the size of the area light into some smaller areas to get them to resolve a little faster.

My experience is quite similar - it seems worth it to divide one long polyline, tagged as omni, into smaller segments - this prevents the spotiness

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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
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Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
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OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
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