AccuRender nXt

advanced rendering for AutoCAD

Ros. Riha
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Ros. Riha's Discussions

new forum mailing settings?
7 Replies

Were there any changes in the way how e-mails are distributed? For last couple of days I am not receiving any e-mails from nXt forum.... checked my forum settings, checked company SPAM filter  - no…Continue

Started this discussion. Last reply by George Ioannidis Dec 14, 2011.

Textured mesh import suggestion
10 Replies

It is quite frequent situation you import a model with plenty of materials, that are named in a way, that does not help to determine, where each material is used. Moreover, all materials might be the…Continue

Started this discussion. Last reply by George Ioannidis Nov 11, 2011.

keep the current rendering running even if the drawing it was started from is closed
4 Replies

would that be possible?Continue

Started this discussion. Last reply by Ros. Riha Oct 9, 2011.

direct attachment of the material to a block/instance

once I try to attach the material to a block by drag and drop, it shows me folloving options:to attach it to the layer, where the block is insertedto attach it to the layer, where specific entity…Continue

Started Oct 9, 2011

 

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Latest Activity

Peter Milner commented on Chris Fox's photo
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Senior Living Rear

"Hi Chris, The modelling, lighting and rendering are very good on these three images. However, I feel they are let down slightly by the "Photoshopped" plants, cars and people. I think it's mainly to do with the shadow direction and…"
Oct 26
Chris Fox posted photos
Oct 22
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Not yet.  It's not quite like that-- where you can offload certain portions.  It's more like an all or nothing proposition."
Oct 12
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Thank you Roy. The more physical based effects nXt has, the more realistic pictures it will compute. All of those need a lot of computing power under (or on top of) our desks though. Are you doing any move to engage GPUs on rendering process in nXt?…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Most are using nVidia's stuff for denoising-- it's pretty impressive. They are reflective caustics which you get automatically in the new engine-- yes, I think they come from sunlight striking the chair bases.  They should be pretty…"
Oct 11
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Nice! Many path renderers are introducing denoising features with good results. I have a question on those images Roy: the bright elliptical spots on the wall between the two windows are reflection caustics from highly reflective surface on the…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I've been experimenting with nVidia's denoiser (requires one of their GPUs) in the new Image Editor.  Very promising-- here's regular and denoised.  Click on each image to see it full size:"
Oct 10
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I'm experimenting with nVidia's denoiser-- requires one of their GPUs.  Here's the original and denoised in the new Image Editor:"
Oct 10

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