AccuRender nXt

advanced rendering for AutoCAD

I met a mapping problem, I WANT to ask how to solve? In addition to ask how a picture filled  on the surface of different sizes?

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Tile size is a material property in nXt.  You edit the material and specify the size of each tile in real world units.  The units in your drawing must be set correctly for this to work.

Mapping in nXt affects only orientation, not scale.

There is also a decal interface which might be more appropriate for your task.  This allows you to place single instances of a picture on a surface, like a label.  This is available under object properties.

THANKS ROY,BUT I NEED NXT LIKE AUTOCAD MAP MATERIAL METHOD,ONE PICTURE CAN BE MAP TO Different SIZE SURFACE  AND  Match TO THE Size . THIS operation IS Fast AND Replacing the map IS VERY EASY WHEN Map objects NUMBER IS  MORE IN A FILE.

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Sorry, we don't have that method in nXt.

I USE THE BUTTON COMMAND,AS THE "11.PNG" FILE,AND  TO Adjust according to the arrow side  AS THE FILE "22.PNG", THE MAP PICTURE SIZE IS SMALLER AFTER RENDERING.  BUT THE  RENDERING  BY AUTOCAD WAY,THE MAP PICTURE SIZE IS BIGGER.    WHY?

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We use mapping differently than AutoCAD does.  You will get different results.  The scale in the mapping widget is not used by nXt.

THANKS,    Although cannot give me to solve the problem.

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OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
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