AccuRender nXt

advanced rendering for AutoCAD

I met a mapping problem, I WANT to ask how to solve? In addition to ask how a picture filled  on the surface of different sizes?

Views: 341

Attachments:

Reply to This

Replies to This Discussion

Tile size is a material property in nXt.  You edit the material and specify the size of each tile in real world units.  The units in your drawing must be set correctly for this to work.

Mapping in nXt affects only orientation, not scale.

There is also a decal interface which might be more appropriate for your task.  This allows you to place single instances of a picture on a surface, like a label.  This is available under object properties.

THANKS ROY,BUT I NEED NXT LIKE AUTOCAD MAP MATERIAL METHOD,ONE PICTURE CAN BE MAP TO Different SIZE SURFACE  AND  Match TO THE Size . THIS operation IS Fast AND Replacing the map IS VERY EASY WHEN Map objects NUMBER IS  MORE IN A FILE.

Attachments:

Sorry, we don't have that method in nXt.

I USE THE BUTTON COMMAND,AS THE "11.PNG" FILE,AND  TO Adjust according to the arrow side  AS THE FILE "22.PNG", THE MAP PICTURE SIZE IS SMALLER AFTER RENDERING.  BUT THE  RENDERING  BY AUTOCAD WAY,THE MAP PICTURE SIZE IS BIGGER.    WHY?

Attachments:

We use mapping differently than AutoCAD does.  You will get different results.  The scale in the mapping widget is not used by nXt.

THANKS,    Although cannot give me to solve the problem.

RSS

Search

Translate

Latest Activity

OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service