AccuRender nXt

advanced rendering for AutoCAD

I met a mapping problem, I WANT to ask how to solve? In addition to ask how a picture filled  on the surface of different sizes?

Views: 318

Attachments:

Reply to This

Replies to This Discussion

Tile size is a material property in nXt.  You edit the material and specify the size of each tile in real world units.  The units in your drawing must be set correctly for this to work.

Mapping in nXt affects only orientation, not scale.

There is also a decal interface which might be more appropriate for your task.  This allows you to place single instances of a picture on a surface, like a label.  This is available under object properties.

THANKS ROY,BUT I NEED NXT LIKE AUTOCAD MAP MATERIAL METHOD,ONE PICTURE CAN BE MAP TO Different SIZE SURFACE  AND  Match TO THE Size . THIS operation IS Fast AND Replacing the map IS VERY EASY WHEN Map objects NUMBER IS  MORE IN A FILE.

Attachments:

Sorry, we don't have that method in nXt.

I USE THE BUTTON COMMAND,AS THE "11.PNG" FILE,AND  TO Adjust according to the arrow side  AS THE FILE "22.PNG", THE MAP PICTURE SIZE IS SMALLER AFTER RENDERING.  BUT THE  RENDERING  BY AUTOCAD WAY,THE MAP PICTURE SIZE IS BIGGER.    WHY?

Attachments:

We use mapping differently than AutoCAD does.  You will get different results.  The scale in the mapping widget is not used by nXt.

THANKS,    Although cannot give me to solve the problem.

RSS

Search

Translate

Latest Activity

Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025
Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Hi,i imported some old Dosch 3D plants in nxtRender for testing, fully textured without an issue. Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"
Dec 29, 2025
Daniel Holz posted a discussion

PBR Textures in nxtRender for Autocad

Hi,Can anyone explaine how to use PBR textures in nxtrender for acad correctly?I like to use textures from sketchuptextureclub.This textures typicaly containing following types:- Diff- Displ- Norm- Spec- AOregards,DanielSee More
Dec 29, 2025
David Richards replied to Zdravko Todorovic's discussion nXtRender 0358-XE08 vs 0349-OA30 - What's new?
"Hello - there isn't an official changelog, mainly because the functionality is pretty much the same. Over the years we have fixed bugs that are reported and maintained compatibility with all released versions of AutoCAD. Please continue this…"
Nov 12, 2025
Zdravko Todorovic posted a discussion

nXtRender 0358-XE08 vs 0349-OA30 - What's new?

I'm considering upgrading my nXtRender from the very old arnxt64_0349-OA30 with AutoCAD 2008 to the new arnxt64_0358-XE08.Could someone please tell me what the main improvements, new features, or bug fixes are in the new version? Is there an official changelog available?See More
Nov 11, 2025
OYEBANJI EMMANUEL posted a discussion

BATCH RENDERING FUNCTION

Good day, please does anyone know how the batch rendering function works in nxt render for autocad ?See More
Sep 10, 2025

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service