AccuRender nXt

advanced rendering for AutoCAD

I would like to get your opinion on the problem we face back from old AR3 days and we feel it has not been resolved yet:

  • If you google for "human EYE fov", you get plenty of references assuring you that 50mm lens of 35mm camera would do fine.
  • If you google for "human fov", you get something like 140deg. horizontally x 90deg. vertically - depends on peripherial vision and other factors...

These two points basically outline the general problem with renderings (and photographs too): to show the scope that is peceived by human observer, you have to use too wide lenses with too much distortion. The result looks unrealistic.

  • After some testing, we found that 3x2 field of 6 slightly overlapping renderings made by 50mm lens camera creates (after stitching) quite realistic illusion of what a human can see.
  • Unfortunately, there is no tool to automate the task of creating such a "panorama". Neither 3DSlideshow nor animation path allow you to create it...
  • You can try to manually create such a sequence and stitch it together by 3rd party software - the result looks quite realistic and convicing.
  • Especially on interiors, this method is capable of producing very good results with high informational value. On interiors, everyone struggles on how to set the camera up...
  • Obviously, the method, described above, is quite crude. I do not doubt it could be greatly simplified inside the renderng engine - perhaps specific kind of projection...

So I would like to ask: would it be possible to automate this task somehow? What do you think?

 

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Adding a cylindrical projection to WalkAbout would be pretty easy-- this could approximate what are often called "panoramic" photos in point-and-shoot type cameras.  Not promising anything-- include some images here to show what you're looking for.

That would be nice...and what about spherical projection? Is it possible? Attached file shows an example of a panorama interior image - how we do it now. It would be perfect to make the process easier

Attachments:

We could try both.  Nice image, BTW.  We could use some of these for the gallery if you're willing.

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Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
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