AccuRender nXt

advanced rendering for AutoCAD

Hi, I have a question to ask, excuse me show indoor effect should use what kind of lighting form? Preset lighting da is less than ideal effect.thanks.

Views: 807

Reply to This

Replies to This Discussion

Check this out!

peter_milner_sample_office

Use one of the two presets.  If you want to combine daylighting and artificial lighting see here.  Attach images or provide more detail if you want more specific comments.
Thank akinlolu olugboji and Roy Hirshkowitz, I'm learning indoor lighting effect, so want to consult, also asked you more guidance. This is my simple simulated indoor illumination, use is indoor illumination presupposition, whether want to express the nature, the true indoor effect require at indoor acquire artificial illume, natural light unhittable?

Place a 3D face over the window opening, assign a clear material to it, tag it as thin and daylight opening.

Then choose Interior with Daylight as your set up.

Then render for about 100 passes.

If you post the model here I'll have a look at it for you.

Here's what I get.
Tagging the object as a daylight source is unnecessary.  The interior daylight preset will take care of it.
Hi, Peter Milner, hello. Your indoor diagram is I want to study effect, my English is not good, you mean I didn't understand, I try to still cannot reach you have shown that indoor effect, is it convenient for you to the relevant parameter Settings screenshots show me? Or take your this file sharing, so I can download and try to do it, thank you.
Here's the model.
Attachments:
And here's a Pathtracer version.
pathtracer version could arise  a  tremendous  amount of  dots  ,It would take  a  unbearly  time  to  a  wanted picture ,oftenly ,I do not apply firstly.
Yes it takes longer, but the results are more realistic.

thanks . and the passes have a differently algorithmic  pattern   ,compared with  unpathtracer rendering.

RSS

Search

Translate

Latest Activity

Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Wednesday
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service