AccuRender nXt

advanced rendering for AutoCAD

I am setting up an interior animation and would like some help on lighting.

 

The issue I am having is that I would like to find a better balance with the environment light coming through the exterior glass.  The space, particularly the ceiling, feel dark to me considering the large amount of windows lighting the space.

If I increase the sky intensity then it completely washes out the mullions which are important for me to show.  I also would like to see the clouds through the glass which is shown on other views. The cloud image is a planar map to a surface outside the glass. 

 

 I'll upload a small sample of the animation for an example as well.

 

I am using the sun, background at visible sky intensity at .001, interior lights on and sky at auto.

 

TSTC-1a:

cloud .75

sun 1

Sky intensity: .009

brightness: .30

 

TSTC-1b:

cloud .75

sun 1

Sky intensity: .5

brightness .30

 

TSTC-1c

same as b except brightness at 0

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So how did this guy get his exterior glass with a view and still maintain sunlight effect through his windows?. Short of placing a billboard outside my window I can't achieve any view of the sky.  Am I missing something?
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You can ask him yourself on the IRender nXt forum.  His name is Boothy-- probably best to try to friend him and send email.

 

In general, you can set different backgrounds using nXt.  In this case, changing the visible background should work.  Anything with a spherical or cylindrical mapping will work.  I recommend using HDRIs-- or converting standard bitmaps to HDRI using the Widget tool-- but in a pinch a standard RGB bitmap would probably work OK.

 

One thing which may be confusing you is that the WalkAbout background is designed for a planar projection only (as I recall.)  You'll need to use the Background tab under Lighting.

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Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
yesterday
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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corten_pavillon_22mm_1

"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31

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