AccuRender nXt

advanced rendering for AutoCAD

I am setting up an interior animation and would like some help on lighting.

 

The issue I am having is that I would like to find a better balance with the environment light coming through the exterior glass.  The space, particularly the ceiling, feel dark to me considering the large amount of windows lighting the space.

If I increase the sky intensity then it completely washes out the mullions which are important for me to show.  I also would like to see the clouds through the glass which is shown on other views. The cloud image is a planar map to a surface outside the glass. 

 

 I'll upload a small sample of the animation for an example as well.

 

I am using the sun, background at visible sky intensity at .001, interior lights on and sky at auto.

 

TSTC-1a:

cloud .75

sun 1

Sky intensity: .009

brightness: .30

 

TSTC-1b:

cloud .75

sun 1

Sky intensity: .5

brightness .30

 

TSTC-1c

same as b except brightness at 0

Views: 1312

Attachments:

Reply to This

Replies to This Discussion

So how did this guy get his exterior glass with a view and still maintain sunlight effect through his windows?. Short of placing a billboard outside my window I can't achieve any view of the sky.  Am I missing something?
Attachments:

You can ask him yourself on the IRender nXt forum.  His name is Boothy-- probably best to try to friend him and send email.

 

In general, you can set different backgrounds using nXt.  In this case, changing the visible background should work.  Anything with a spherical or cylindrical mapping will work.  I recommend using HDRIs-- or converting standard bitmaps to HDRI using the Widget tool-- but in a pinch a standard RGB bitmap would probably work OK.

 

One thing which may be confusing you is that the WalkAbout background is designed for a planar projection only (as I recall.)  You'll need to use the Background tab under Lighting.

RSS

Search

Translate

Latest Activity

Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service