AccuRender nXt

advanced rendering for AutoCAD

Hallo Roy

Ich habe mir jetzt die neue Build 232 unter 64 Bit heruntergeladen und gleich installiert.
Aber leider funktioniert in AR5 bei Walk der Kamera und Zielpfad nicht. Ist das ein Fehler oder ein Bug oder was muss ich machen, damit in AR5 der Kamerapfad funktioniert??
Wann wird es Wolken geben in AR5??

Wie kommt es, das ich in Comotion 011 mit Path Tracer extrem schnell Bilder rendern kann aber wenn ich das ohne mache, dauert das extrem lange??

Grüsse

Akamp

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Usually the X (close button) on the render window's title bar will stop and close the window. I think this works for animation's as well-- but if not,  hitting the Pause button a couple of times and making sure the thing stops before closing will work.
I thought too, however when I Press the x button, the rendering starts again ^^
Try the Pause button a few times until it stops.   Then close.

The camera path and destination path in AR5 Build 258 works great. How do I make but the image size of 214 x 184 higher one?

 

I believe your resolution is limited to 40,000 pixels for animation unless you purchase a license.

 

It's OK to communicate in German with me, if you prefer.  Just make sure your message is short and clear (like your previous one.)

Is it possible to increase the resolution to eg 40000 100000 or 160,000th
With the small images you can see not very much and hence my question.
Have you purchased a license?
A license unfortunately I have not. I've found here in Germany have no Accurender dealer. Can I order in America on account in advance?
No.  You must order online and must use a credit card.  Otherwise you are limited to 40000 pixels.

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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"Thank you so much. I appreciate your kind words."
5 hours ago
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
yesterday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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