AccuRender nXt

advanced rendering for AutoCAD

How can I generate large format images, like ´8 feet long by 8 feet wide.
thanks,

Miguel

Views: 302

Reply to This

Replies to This Discussion

Try not to go over 50 DPI (4,800 x 4,800) or 75 DPI (7,200 x 7,200)

Make a 8" x 8", (small),  test image by rendering at 400 x 400 or 600 x 600 and check the print quality on your photo printer, (or 5" x 7" at similar resolutions), I think you'll find that one of these resolutions will work for the larger image.

You should be able to render these sizes if you have enough RAM.

Of, course, the other option is to render just 1/4 of the screen at a time, and stitch the images together.

Does anyone have any experience with this?

I have a 2400x1600 resolution with 100 pases and it is blurry when printed in large format. I will try to work on tiles.

thanks

How large did you print the 2400 x 1600 image?

8 feet by 8 feet. It does not define very well shadows. It is blurry in the edges.

for 8' x 8;, try 50 DPI (4,800 x 4,800) or 75 DPI (7,200 x 7,200)

I would expect 2400 pixels (just 25 pixels per inch on paper to be too low a resolution)

If you have enough RAM, 7,2000 x 7,200 should take about about 14 times longer per pass. But, especially for a test, you can render just 5 or 10 passes to see what the quality looks like and then add more passes later when you are sure what resolution you want to use.

I am going to try 4800 to see how it goes.

Thanks.

RSS

Search

Translate

Latest Activity

Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
Apr 16
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service