AccuRender nXt

advanced rendering for AutoCAD

I've gleaned from other messages on this forum and some of the lighting wiki's that setting model units has a dramatic effect on lighting.

For our international work we work in meters but set autocad's units to decimal and insertion units to unitless. This seems to work for our working drawings.

So far with nxt 3d drawings I've used the same standard, and not seen any major issues, but I'm just curious if this is having any impact (not sure if I'm seeing the results as designed). If the insertion units are set to unitless, is this in effect the same as setting them to meters with regard to how nxt treats lighting?

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You're lucky-- you're working in meters (nXt's internal units) so you can get away without setting the insertion units.  Otherwise set the insertion units correctly.

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Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
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OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
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Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
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