AccuRender nXt

advanced rendering for AutoCAD

Hello all!

 

material questions:

  1. I'am not sure in what order one should place the mappings of a texture material if you have a diffuse map, a bump map and a specularity map and a glossiness map. should i use for a glossiness map the specularity channel?
  2. Should i switch of all channels of the bump map, and set the strength to zero and only enter a value for the bump level?
  3. if i have a material with a specularity map, is it still necessary to do something with the reflective finish settings in the main settings?
  4. what means fresnel?

 

 

lighting question:

what is the difference between the reflected and refracted channel in the background setings?

 

thanks!

 

Bernhard

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The easiest way might be to use the "Texture Set" material template instead of the Advanced template. If your texture sets come from a place like Arroway then the template may be able to recognize the various maps automatically.

Refracted background is seen through transparent objects.

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Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
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OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
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