AccuRender nXt

advanced rendering for AutoCAD

  • Added support for e4 on the render farm (updated the farm as well to 315).
  • Made e4 an "official" choice in the interface under Lighting->Advanced. -- choices are e0 (Standard), e1 (Path Tracer), and e4 (Hybrid).
  • I now pass a frame number to RPCs during animation.  This should make animated RPCs such as fountains work, but it's completely untested.  Let me know if it isn't working.

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Hello
nxtFarm64 does not work with this build

Did you update the farm to build 315?  Make sure you've followed the instructions here.

nope, i did the update, but its not working, am i the only one having this problem?

I'll need a little more info-- I assume this was working before?  How is it not working?  i.e. what specifically happens when you try to run a farm job?  Is it specific to a certain model, or is everything failing (try something very simple)?

Hello Roy,

Here are the details about my problem

As you can see from the images 1-4, I can run farm, I am doing it on 2 computers, and as you can see I am only doing it for 20 passes.

But, the problem is that there are no results, eve with just 20 passes and with several different models. As you can see from the image 4, the application is still running even after several hours, with a really simple model, and with only 20 passes.

I am not sure if this can help to point out what the problem could be.

Please tell me if you need more details.

Thanks

Attachments:

image 4

Attachments:

Did previous versions work? and does this happen with any model, or is it model specific?  (Try something very simple-- like a sphere with no materials.)

It seems to be working,

Its just that i am under impression that it takes the same time as if rendering with one computer.

It could be that i was expecting it to work faster and did not wait long enough.

Thank you

Many factors can contribute to the speed of the farm-- including how much data you're sending around and how fast the network is (wifi can be very slow for copying files around.)  Placing even one slow computer on the farm can also greatly impact performance.  In general, though, yes it's faster with more computers.

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OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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