AccuRender nXt

advanced rendering for AutoCAD

Hi Guys!

Help me how to fix the bitmap into panel. This is shade mode, it's fixed.This is rendering mode, it was not fix. Tell me why???

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make the pattern you want in one perfect cut out in photoshop,then assign it to the box as decal

Use nxt's mapping or decals to do this.  We don't match AutoCAD's perfectly, there are occasional discrepancies.

Honestly, I still do not know how to do decal, please help me. Thank you!

Check out the wiki for some step by step instructions.

The use of decals is very well hidden in the menu of course. I think that could be made easier.

Thanks Guys. I'll try.

Thanks Guys for advices!

But I have a question, why not display the decal on object in the shade mode...like that:

but in the render mode is ok:

this is decal image:

Help me pls!!!

AutoCAD doesn't have decals-- they can't display it.  If you use a material and mapping combination you might get AutoCAD and nXt to show the same thing-- we don't match perfectly but (usually) we're pretty close.

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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"Thank you so much. I appreciate your kind words."
13 hours ago
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
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- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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