AccuRender nXt

advanced rendering for AutoCAD

Olá. Estou tendo alguns problemas em relação a objetos de caráter circular. Por exemplo, qndo faço algum objeto cilíndrico, após o render, ele fica com traços ao invés de sua forma circular natural. Isso é alguma configuração no render que não estou ajustando corretamente?

Desculpem-me por tal ignorânica :D.

 

Jesus abençoe a Todos!

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You'll need to provide examples.  Start with pictures.
Por exemplo: essa banheira de hidromassagem, ela tem o formato cilíndrico obviamente. mas qndo renderizo o projeto, ela não fica perfeitamente circular, e sim um polígono em forma de círculo. Sendo que não fica perfeitamente cilíndrico....

Então eu tenho que diminuir esses valores ou diminuí-los?

 

Turn _FACETRES up a bit.  2.0 - 3.0 is usually enough.  You can also use the Tesselation setting under nXt's Object Properties if you only want to increase it for a single object.  4-5 is usually enough for this one.

 

Akinlolu's settings are probably too high for most models.

Neste Caso Roy... eu tenho que selecionar o objeto, e em Propriedades NXT Object aumentar o valor, e isso só vale para o objeto que selecionei? E no caso que Akinlolu mencionou é para todos eles?
El facetres es un comando de Autocad para todos los objetos  curvos construidos como sólidos puedes escribir facetres en la linea de comando y colocar como valor 3 y probar el resultado.  Si lo vas a aplicar a un solo objeto usas el comando de nxt  en object properties tesselation tal y como te comento Roy.

No caso para melhorar _FACETRES e um valor númérico...

Só mais uma dúvida, existe algum valor numérico que seja satisfatório para não existir esse tipo de problema??

I'm not exactly sure what you're asking.  Higher values produce better approximations of the curve at the expense of more faces.  You can watch the face count go up in nXt as you change these values.  AutoCAD's maximum for facetres is 10.0-- but nXt's has a much higher maximum.  Just increase the number using either mechanism and see what you get.  I doubt if you'll break it by going too high.
And for your water, go to the thread "Water"... ;o)

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