AccuRender nXt

advanced rendering for AutoCAD

Medieval Plaza / Urbe Auriense (Ourense-Galicia)

Arquitectura Medieval Galega
Path Tracer 200 Passes
More renders: www.works-3d.blogspot.com

Views: 1471

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by 陈传杰 on August 30, 2013 at 1:37am

这个文件应该很大吧

很不错

Comment by Roy Hirshkowitz on March 1, 2011 at 1:30pm

Bump mapping is an option under "standard".  To do grayscale bumping just use a grayscale map, turn the Strength to 0-- and use a Bump of up to 5.0 (or down to -5.0).  If you've got a "tricolor" normal map from a vendor you can also use it.  The performance for these two option is the same (very fast.)  There is a texture set template which is designed to work with Arroway if you prefer using it.

Displacements are slow and useful for close-up, highly detailed, work.

 

Comment by Carlos Sieiro on March 1, 2011 at 1:22pm
Thanks for your advice!  Saying bump mapping, do you mean tipical tricolor normal mapping or bump grayscale mapping?.   In Nxt there are only three options: standard , displacement and normal mapping. Thank you again!
Comment by Roy Hirshkowitz on March 1, 2011 at 12:56pm
Thanks-- this is something I can look into.  In the meantime, you're probably not getting a lot of extra quality by using displacements here-- and you are slowing things down a lot.  I would probably recommend bump mapping here.
Comment by Carlos Sieiro on March 1, 2011 at 9:58am
yes! In stone wall and stone pavement!!
Comment by Roy Hirshkowitz on March 1, 2011 at 9:25am
Are you using displacement mapping?
Comment by Carlos Sieiro on March 1, 2011 at 8:51am
Comment by Carlos Sieiro on March 1, 2011 at 8:48am
yes, this is an issue that I wanted to ask later. In almost all new renderings appear darker lines (artifacts) in the texture mapped, which eliminated with photoshop postproduction. Especially in areas of the arches. All models have high ratios used _facetres, _isolines, _splinesegs and
Comment by Roy Hirshkowitz on March 1, 2011 at 8:16am
I did notice some artifacts on some of the other on your site.  Some of the mesh triangles on the building (the long, skinny ones in particular) are rendering a little darker than the others.  Are you using displacements?  If so I may be able to reproduce this problem here.
Comment by Carlos Sieiro on March 1, 2011 at 1:47am
Off course!!! Thanks!

Search

Translate

Latest Activity

OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
yesterday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service