AccuRender nXt

advanced rendering for AutoCAD

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Comment by George Ioannidis on October 28, 2010 at 9:06am
Sure Marc, it would be my pleasure. If you like you can respond with private messages on my e-mail address which is gioann at tee dot gr
Comment by Marc Chaumier on October 28, 2010 at 3:40am
George, I'll be very happy to see these comparisons. It's something very interesting for me. If you got the time, I'd like to know your conclusion, knowing that the manipulation and the familiarity of a renderer enter in a big part in the final result. The best renderer, is the one that you know. If you want we can keep on that discussion by mail.
Comment by George Ioannidis on October 28, 2010 at 1:02am
Thanks, Marc and Akinlolu.

The background tree is indeed way too dark for the overall tone level of the picture. Good catch Marc :-)

Lately I am just experimenting with different renderers - Luxrender (free), Indigo (demo), Kerkythea (free), Thea (demo), Yafaray (free - inside Blender3D) and of course Accurender nXt (licensed) - on existing models, as I am currently running only constructions of some of my finished projects (mostly residential buildings). I am doing that now in order to see the pros and cons of each program and to compare the suitability of each one for my work, as I am not doing renderings for living, but I really enjoy the whole learning and experimenting process.
Comment by Marc Chaumier on October 27, 2010 at 4:51am
Nice, George. For me, the tree in the background has to much contrast, or is too dark... But I like the softness of this picture... and the "true-false symetrie" of the building.
Comment by akinlolu olugboji on October 24, 2010 at 10:10pm
Very good restoration if I remember this project way back then.

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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V1x copy

"Thank you so much. I appreciate your kind words."
yesterday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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