That is awesome work, which is about what I do here only no PS expert to help out here. One of the things I got from you is the tip that, model the scene first, get the lighting and then put in the furniture. Every time I pass it on, even to non accurender users it is always a wow. Could you share more your knowledge and experience with us by updating your tutorial of the then AR3?
Comment by Peter Milner on September 13, 2010 at 1:29am
Thanks for the comments.
Like most of you, I'm a a bit of a one man band.
I design the furniture, model it and produce the renderings. I also model all the accessories and environments.
Brochure images are tidied up by our graphic designer who is a Photoshop expert.
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor,
I found another way around what to do with AO Maps:
Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
"The wooden texture of the TV-Console looks quite decent.
The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
"Thank you for help on this topic!
Will test 'Automesher LT' (developed by Automapki), if I run into troubles again.
[Sometimes I was wondering about, if this forum is still alive... .]"
"Good day,
I searched the former forum posts and found another option to solve this problem which is another plugin to autocad-----AUTOMAPKI. You can give it a try."
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