That is awesome work, which is about what I do here only no PS expert to help out here. One of the things I got from you is the tip that, model the scene first, get the lighting and then put in the furniture. Every time I pass it on, even to non accurender users it is always a wow. Could you share more your knowledge and experience with us by updating your tutorial of the then AR3?
Comment by Peter Milner on September 13, 2010 at 1:29am
Thanks for the comments.
Like most of you, I'm a a bit of a one man band.
I design the furniture, model it and produce the renderings. I also model all the accessories and environments.
Brochure images are tidied up by our graphic designer who is a Photoshop expert.
"Yeah-- like I mentioned the caustics are accurate but could be annoying. Things that might alter it include changing the sun angle so it's not striking the chair's metal surfaces so directly, changing the roughness of the chair…"
"Here's the latest render using metallic materials.
The chrome now looks a lot better.
I do feel though that the reflected light on the back wall is too bright."
"Ah-- so that's a function of the material type. The standard material won't give you a mirror anymore. You need to change the material to metallic and you should get something more familiar. Use the Type popdown on the…"
"You can see from these two images that there is definitely something wrong with reflective surfaces.
It appears the light is being reflected, but not objects or textures.
In the nXt version (top image), the carpet texture is being reflected in the…"
"It's interesting-- overall the quality of this interior is very high for that short amount of processing, and may be acceptable for certain scenes. In this one, however, there are some reflective caustics that are taking longer to…"
"ARDECAL now works.
Here's the image after 10 minutes of rendering.
I do have a slight concern that reflective surfaces seem rather dull.
This is particularly evident on the end frame of the desk and the base of the chair."
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