AccuRender nXt

advanced rendering for AutoCAD

Country Villa

Country Villa in Delta State Nigeria

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Comment by Jorge Javier Lara Domínguez on July 10, 2011 at 6:00am
Akin, para la nocturna usa Roy me dio los siguientes consejos. http://www.accurender.com/forum/topics/iluminacion-nocturna
Comment by akinlolu olugboji on July 9, 2011 at 2:44pm

The pale block is where the sentry is suppose to me. It will block the view but needs to be represented.

Will give the Path Tracer a shot tonight. Will see to the additional lights too.

Comment by George Ioannidis on July 9, 2011 at 10:19am

We can see images now :) And they look really good!

The big pale block in front of image is distracting. (what is it anyway - garbage collector?)

I would use path tracer rather than packet one. It produces better subtle shadow gradients.

In night shot try to "turn on" some internal lights and/or some external. That way you can lover the ambient moon light level, which is expected coming from behind the building (the moon is visible under the house roof). It looks like there are two moons ;-)

Comment by Jorge Javier Lara Domínguez on July 9, 2011 at 5:58am
Akin, no aparece tu imagen cargada.... Saludos
Comment by George Ioannidis on July 8, 2011 at 8:03pm
I am afraid I can't C&C, as your image is not here (at least not in my web browser - Godzilla :-) )
Comment by akinlolu olugboji on July 8, 2011 at 6:20pm
Experimenting with night scene. No Sun, HDRi sky, brightness down to -0.5 and background id night HDRi created with Nxt Convert Hdri widget inserted via walkabout background, also 124 passes. C & C welcome.

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Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
Apr 16
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21

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