AccuRender nXt

advanced rendering for AutoCAD

Engine - Standard
Size 1860 x 1680
Steps - 100
Post processing - PS CS6

Views: 111

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Comment by akinlolu olugboji on May 11, 2015 at 12:51pm

Need to jack up my post processes to save time and up on pass.

Comment by Decio Baptistucci on May 11, 2015 at 5:38am

Hi, Akinlolu, the machine configuration is; Gigabyte B75M-D3H motherboard, with Intel I7 Processor, 32Gb run memory. 64 bits Windows Seven system, Autocad 2013, and Photoshop CS6, both with 64 bits .

To save time I usually render only the visible objects, and I do not insert  background, plants, grass, ground cover, and characters. For that I use post processing.

Comment by akinlolu olugboji on May 10, 2015 at 9:28am

What is the specs of the machine like?

Comment by George Ioannidis on May 8, 2015 at 8:53pm

The lady with sunglasses in front seems to be going to drown her children. Let somebody help her! ;)

Nice work Decio and architecture I like. I would try to use hybrid or path engine, despite longer rendering times. Great job anyway.

Comment by Decio Baptistucci on May 8, 2015 at 6:48pm

Hi Kingiin, I think are you asking about how long I spent to do the image.

The render time was about 20 minutes, and the post processing something like one hour.

Comment by kingjin on May 8, 2015 at 7:17am

good results, ask how long?

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Latest Activity

Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
Apr 16
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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V1x copy

"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21

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