AccuRender nXt

advanced rendering for AutoCAD

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Comment by Dario James on December 26, 2013 at 6:00pm

muy buena

Comment by akinlolu olugboji on March 19, 2012 at 10:27pm

Thanks all the same will give it a try.

Comment by George Ioannidis on March 19, 2012 at 10:45am

I am afraid Akinlolu that will not gonna happend. I've no CorelDraw nor I am familiar with any screen capturing software. I think the only kind of tutorial I could make is the written one. Momentarily no time for such venture :D

Anyhow, Marc will surely give his approach in simple, understandable steps.

Comment by Miguel Tano Adanes on March 19, 2012 at 8:32am

Excellent Marc! As always!

Comment by akinlolu olugboji on March 19, 2012 at 7:27am

Well appreciated George I., but folks like me who are not use to PotoShop User Interface it is a bit difficult if not confusing. I for one feel at home with CorelDraw. So I suggest a screen capture software that can record  both the actions on the screen as well as voice, while you work and saves as *.avi or *mpe4 for others like us to follow like a sort of webminar. 

Comment by George Ioannidis on March 19, 2012 at 1:00am

The whole thing is quite simple. Render lawn area with texture like grass from photo. There are a lot of them out there (I usually use Heath's one). In Photo-boutique (LOL) program, select the area you want to make looking better with lasso tool. Use copy-paste process to replace rendered grass with some real one. The edges where grass blades should be visible (e.g. where lawn meets pavements), use grass brush from preset picker, alter its size according to distance from camera and its flow, select appropriate colour (and if you are familiar with other tools, use clone stamp tool to reproduce blades from the grass bitmap you already use in this image) and hand paint grass blades on the edges. Some nice shadows can be added then using perspectively distorted tree images as darkening selections, with applied heavy blur to the contours. Happy lawn mowing. :D

Comment by alberto reyes on March 18, 2012 at 3:44pm

oops 

Comment by Marc Chaumier on March 18, 2012 at 2:16pm

I will try, Akin. I have to find some time...

Comment by akinlolu olugboji on March 18, 2012 at 9:50am

These grass of your are still a killer. Done in PH I believe, please outline how again or point to perivoius links where you did so I can take time to master its replication.

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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V1x copy

"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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