AccuRender nXt

advanced rendering for AutoCAD

Galician Medieval City - Ourense

Views: 109

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by Carlos Sieiro on October 28, 2011 at 7:16am

This project is under review, thanks for your comments....

Rounded columns should be in one piece and be in a separate layer from the rest of the facade and therefore with a stone texture uniform.


As for the size of the maps, the original idea is to make video hq close to the buildings, it is necessary to keep the resolution of the map for a closer, even at the cost of increased processing time. 
I have given up displacement maps for the great burden on the processor and also because they often generate artifacts along the diffuse map. Instead I'm using normal maps ...

Thanks again for your feedback ...

Comment by akinlolu olugboji on October 28, 2011 at 6:30am

Ptda.- The texture of stone blocks is Arroway and normal map. Displacement map rendering slows both because that makes it impractical for large projects ... Resizing the maps to smaller resolutions will work for large project. I use Arroway and that is what I do.

 

Great work I must say too only the round columns is what am worried about. I in practical terms to you achieve the rectangular tiling?

 


Comment by Carlos Sieiro on October 28, 2011 at 5:34am

Hola Alejandro, es una textura de alta resolución de Arroway con bastante peso. Viene en formato .png y dos mapas, el difuso y el bump. Complicado para enviartelo. Creo que puedes encontrar este paquete de texturas fácilmente las webs de recursos para diseñadores.

Un saludo!

Comment by Alejandro Testa on October 28, 2011 at 5:09am

Hoal Carlos, excelente el trabajo de modelado. De ser posible ¿Podrías compartir la textura de la piedra?

Comment by Carlos Sieiro on October 24, 2011 at 4:51am

Thanks George!

This is a very complicated modeling work, with the ground plane inclined and cross streets chaotic structure, typical of medieval Europe.

I will try to post more renders ....

Thank you very much again.

Ptda.- The texture of stone blocks is Arroway and normal map. Displacement map rendering slows both because that makes it impractical for large projects ...
Comment by George Ioannidis on October 24, 2011 at 4:08am

Great stone material!

Super modelling effort!

Nice early afternoon siesta feel.

Search

Translate

Latest Activity

Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Sunday
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Saturday
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service