AccuRender nXt

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Comment by Maciej on February 23, 2014 at 6:51am

George, I don't have a lot of nice car models, maybe that's why Porsche boxter again... :)  Developer wishes are mostly different from architect's taste. 

I used sun (0,7) and cloudness (o,3).  I'm not a big keen on sharp shadows, but to keep it clean - I'll make one more attempt with no cloudness. Let us see how it works, ok?

Comment by George Ioannidis on February 22, 2014 at 10:24pm

Oh, that Porsche again! It must be the your building complex contractor's car for sure! :D

Seriously now. I love it Maciej, rendering has fantastic spacial feel. Did you use sun for light? The shadow of the right wing of the building complex is double for some reason at the lower end and looks not so convincing. In this sunny condition I would expect nice clean sharp shadows. And the shine on white Porsche. It is distracting. It continuously makes me to focus on it instead of on the building.

I know I am too nit-picking now, but it is superb job, so why not? ;) Great job anyway!

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Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
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Thorsten Hedrich posted photos
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OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
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Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025

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