AccuRender nXt

advanced rendering for AutoCAD

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Comment by Sampdoria on October 17, 2011 at 2:03am

Excellent texturing, light control and camera angle.

Comment by Chas / Aug Posekany on September 14, 2011 at 8:43am
If they are both concrete finishes maybe the main house could be a sprayed stucco and the front section and the entrance could be done with a calcote trowel swirled finish. Can do both with simple bump mapping.
Comment by Jan Verzelen on September 14, 2011 at 8:28am
much better than the other view where the car pulls away too much attention from the image. Where can i book a holiday on this resort? ;-)
Comment by kingjin on September 13, 2011 at 6:11pm
Marc Chaumier, Thank you for sharing. What is the white walls of the set?
Comment by Marc Chaumier on September 13, 2011 at 9:26am
Thanks Mike, I take it like that. No creation without constraints... And we are often blind on our own images.
Comment by mike makki on September 13, 2011 at 9:17am
 

This is counts as constructive criticism.

Comment by Marc Chaumier on September 13, 2011 at 9:07am

Thanks all. Jorge, my wife founded the color of the car, too "flashy"... And as I am a little bit color-blind...

George, the background is "il Vesuvio"... Pompeï... This summer, not so far from you ;o)

Mike, thank for your advice. In France we have "over"used the wood material, and it's a very low price construction. So I tried to suggest that the extension is in concrete material, or something like that.

Not the same material as the house, Chas, but I will try something else, as you and Mike tell me I made a mistake ;o)

And for Kingjing: my glass is a nXt glass base material. The color is 150 in R,G,B; the IOR is 1.5 and I put just a little procedural "rubble" bump (3 meters in x, y & z, strength at 0.002).

Comment by kingjin on September 13, 2011 at 8:05am
Good work, great, what settings to make glass like that?
Comment by kingjin on September 13, 2011 at 8:02am

很好的工作,很棒,什么设置使玻璃这样呢?

Comment by Chas / Aug Posekany on September 13, 2011 at 8:01am
My question is why the extension canting from the front appears to be a different material than the balance of the structure. If you look down the side the transition seems odd.

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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
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Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025
Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
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Daniel Holz posted a discussion

PBR Textures in nxtRender for Autocad

Hi,Can anyone explaine how to use PBR textures in nxtrender for acad correctly?I like to use textures from sketchuptextureclub.This textures typicaly containing following types:- Diff- Displ- Norm- Spec- AOregards,DanielSee More
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David Richards replied to Zdravko Todorovic's discussion nXtRender 0358-XE08 vs 0349-OA30 - What's new?
"Hello - there isn't an official changelog, mainly because the functionality is pretty much the same. Over the years we have fixed bugs that are reported and maintained compatibility with all released versions of AutoCAD. Please continue this…"
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Zdravko Todorovic posted a discussion

nXtRender 0358-XE08 vs 0349-OA30 - What's new?

I'm considering upgrading my nXtRender from the very old arnxt64_0349-OA30 with AutoCAD 2008 to the new arnxt64_0358-XE08.Could someone please tell me what the main improvements, new features, or bug fixes are in the new version? Is there an official changelog available?See More
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BATCH RENDERING FUNCTION

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