AccuRender nXt

advanced rendering for AutoCAD

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Comment by Jorge Javier Lara Domínguez on July 29, 2011 at 3:37pm
Gracias Marc. Despues de ver tus trabajos, un comentario positivo de tu parte es un gran halago. Saludos
Comment by Marc Chaumier on July 29, 2011 at 3:31pm
Let us know if you find a tip to this render go faster.
Comment by Marc Chaumier on July 29, 2011 at 3:30pm

Nice work, don't forget to post the same when you will have got rid of the artefacts. Good composition.

1000 pass looks enormous to me, considering the resolution, but perhaps is it normal for interior work. And the first pass is never the same as the last (in time).

Comment by Roy Hirshkowitz on July 27, 2011 at 8:43am
I think you can make this one go a lot faster by putting glass in all of your openings.  Many fewer artifacts as well.  Attempting now.
Comment by Roy Hirshkowitz on July 23, 2011 at 3:05pm
Hmmm... it may be a problem with the software-- if you're willing and have a chance upload the model to me so I can take a look.
Comment by Jorge Javier Lara Domínguez on July 23, 2011 at 10:52am
Roy, tienes toda la razon. Los puntos negros no terminaron de definirse. Me gano el tiempo de la presentacion. Es la version 271. Saludos
Comment by Roy Hirshkowitz on July 23, 2011 at 9:09am
Are the black spots correct?  They look like an artifact to me.  What version of the software?
Comment by Jorge Javier Lara Domínguez on July 23, 2011 at 4:53am
Thank you for your comments, Akin. Passes in 1000 were 70 hours of rendering. Trace PathWith 1280 x 960 dpi resolution

Comment by akinlolu olugboji on July 23, 2011 at 3:44am

Good work. How many passes?

 

Comment by Jorge Javier Lara Domínguez on July 22, 2011 at 4:26pm
Muchas gracias por tus comentarios Rey. Saludos

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Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
yesterday
Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025

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