AccuRender nXt

advanced rendering for AutoCAD

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Comment by Jan Verzelen on July 16, 2012 at 2:08am

here is a good place to search. Arroway textures are still one of the best but not for free. The brick texture that you use is not that bad. If you are familiar with the "offset" filter in PS You can make the pattern seamless. I would lower the reflection  of the bricks significantly if they are not suposed to be glazed. Adding a displacement map is also a solution to improve realism but at the expense of rendering time.

Comment by RIck Buick on July 15, 2012 at 5:40pm

I have done a new image with more texture for the floor ill upload it as soon as its done. 

Hi Alejandro, i tried to find a good map for this but was kind of limited on what i could find on the net. where do you guys find all your maps? i think i prob needed to crop this one a little more.

Comment by Alejandro Testa on July 15, 2012 at 10:00am

Hi Rick,  in my opinion you need a better map for the gray brick, it looks like  a vynil decorative paper to my eyes.  You image with  the writters names is really nice.

Comment by mike makki on July 15, 2012 at 2:09am

you can increase the bump...or blend another map in

Comment by RIck Buick on July 14, 2012 at 11:35pm

thanks Mike, how do i do more texture, do you mean increase the map bump for texture. is there any maps or suggestions you have for me?

Comment by mike makki on July 14, 2012 at 9:44pm

nice concept ,but you could do more with textures to flooring

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Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Wednesday
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2

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