advanced rendering for AutoCAD
Wall decals (mud) applied during the rendering phase. But now, I am pretty sure it wasn't worth the time I spent. It is more efficient to use PS to achieve the same goal.
Window reflections is my nightmare as usual.
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Here you are, George...
Frankly, it is just a double slope roof - the ridge has been rotated clockwise about 10 degrees...
See attached jpg files.
The cars and the trees - I will have to work on them, I'l try what you suggested... They look "chromish" because of playing with HDRI lights, which was extremaly strong in this case.
The lamps - they just split the garden into different areas: "french" (rendered) and "english" - wild, therefore not to be shown... But I guess my opinion about them is the same as yours... :)
The client is really architecture-conscious man, which is pretty rare nowadays.. One shoud care about this sort of clients.
It is nice work Maciej, and nice architecture as well!
Would it be difficult to post a plan drawing of the roofs (as a off-scale bitmap of course, just to see the building volumes)? I am trying hardly to figure it out, it would be a great help. Thanks.
I would do some minor modifications. I would render background trees separately from the building and I would compose the whole image later in GIMP, while blurring them slightly (not as much as the front leaves - that colour shift there is super I must say ;) ). I would also lower the cars reflectivity. They both look too much "chromish" to me.
What is the purpose of the straight line of ground lights on the left? There isn't any visible walk path or something.
Is it your own project? You are very lucky if you have such customers, who like this kind of modern architecture. I envy you. :) And I love it!!!!
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