AccuRender nXt

advanced rendering for AutoCAD

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Comment by Chris Fox on January 2, 2015 at 8:34pm

Thanks George .. you said it better then I did.. Happy New Year to you!

Comment by George Ioannidis on January 2, 2015 at 11:26am

The shadow down left may be wrong a bit, though it could be cast by some high branches under certain circumstances (more vertical sunlight direction). But I am sure none of my customers, even the educated ones, could spot that "lie". For me, as an architect, the rendering is nice, clear, informative and well tonally and colour balanced. And in case your comment was meant as joke, poking or trolling, please use some emoticons to tell us so ;)

Far from all that, I wish to all nXt-ers Happy New Year with load of new rendering projects!

Comment by Chris Fox on January 2, 2015 at 8:08am

Jelena,

Sometimes there is a difference between  creating something aesthetically pleasing and something that is technically correct. I understand that some of the shading of the plants are casting shadows in different directions, this was done on purpose. The use of shadows in this rendering are used for depth and contrast. If I was doing a rendering that was studying the sun/shade impact of a building then obviously everything would have top be technically correct. Also, everyone is entitled to their opinion but to be insulting (outerspace???) is not what this forum is for.

Comment by Jelena on January 2, 2015 at 7:23am

George, please... shadow left and right? its not beautiful, it must be outer space!

Comment by George Ioannidis on January 2, 2015 at 1:52am

Beautiful. No comments.

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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"Thank you so much. I appreciate your kind words."
11 hours ago
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
yesterday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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