AccuRender nXt

advanced rendering for AutoCAD

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Comment by Marcos Oliveira on December 22, 2011 at 11:28am

Bela Imagem !!! Parabéns !!

Comment by George Ioannidis on June 17, 2011 at 8:21am
Don't wary about your English Marc, my is very bad too :D
Comment by Marc Chaumier on June 17, 2011 at 2:12am
George, I like it too, but my english spoken is very bad. I have to install skype. I will do it soon...
Comment by George Ioannidis on June 15, 2011 at 3:34am

Hi Marc, it would be lovely to meet you (and anyone of you folks from nXt NG) on some live chat (of course I know Steam, my kids are using it when they play COD4, CRYSIS, CSS and other blood-bath games but are talking through Team Speak. I am not participating those games as the only computer game I really like is chess :) ). For chat I personally prefer Skype (if you like, I am on-line almost all day - user name caddboss :D).

As regards the lost rendering, it was really lost. I'd left it for ~2 hours, lest the program recovers itself. But nothing happened and I'd closed it finally loosing the picture. From now on the first thing in nXt for me is to turn on auto save rendering feature in order to avoid future heart collapses :D 

Comment by Marc Chaumier on June 15, 2011 at 3:00am

George, to release some steam, come on Steam game(I see you know Steam): CSS, I will be happy to have some frag with you, and, Kevin, if you play HL2, you play CSS. Akin, I don't use Unreal, but if you want to participate in the third world war that I'm fomenting, no choice, it's CSS... ;o)))

Seriously, George, do you found a solution? Or have restarted the engine?

Comment by akinlolu olugboji on June 15, 2011 at 12:51am
I will go Unreal Tournament 3 but not while am rendering as that time I use setting up another view or just working on something else.
Comment by Kevin Lockwood on June 14, 2011 at 2:30pm

steam... pfff. Good one George. I'm still loving Half Life death match myself.

Very nice image... as usual Marc!. Love the plants

Comment by George Ioannidis on June 14, 2011 at 1:33pm
I was not playing Counter Strike when AutoCAD with 23 hours rendering in run died. Actually I was not doing anything else at all on that machine. But now I think I will ask my son to allow me to play a bit on his gaming beast C.O.D.4 to release some "steam" after that...
Comment by Marc Chaumier on June 14, 2011 at 1:02pm
around 150 pass, in 4000 x 3000, don't know how much time, but less than 8 hours I believe. Hardware: old quad 9550 at 2.83 GHz, 8Go RAM 1333MHz DDR3, Win7 64bits... And playing at "Counter Strike" at the same time... ;o)
Comment by Marc Chaumier on June 14, 2011 at 12:38pm
Hi, thanks all. There are 4 nXt plants, and I did the others are pasted with p-shop (plant & shadow). The grass is a texture in nXt ( no displacement, it still don't work in nXt and so, too flat for me) that I finished in p-shop (limits). Water is a region or 3D face, not tagged as "thin" but with "caustics", the water material is very simple: transparency , reflection & sharpness to max, IOR to 1.5, and a procedural rubble bump to simulate the waves. Auto is RPC and the pool floor boards are a simple texture with bump (I have forgotten the displacement). There are displacement on the stones, on the wood boards of the walls and on the pavement.

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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025
Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Hi,i imported some old Dosch 3D plants in nxtRender for testing, fully textured without an issue. Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"
Dec 29, 2025
Daniel Holz posted a discussion

PBR Textures in nxtRender for Autocad

Hi,Can anyone explaine how to use PBR textures in nxtrender for acad correctly?I like to use textures from sketchuptextureclub.This textures typicaly containing following types:- Diff- Displ- Norm- Spec- AOregards,DanielSee More
Dec 29, 2025
David Richards replied to Zdravko Todorovic's discussion nXtRender 0358-XE08 vs 0349-OA30 - What's new?
"Hello - there isn't an official changelog, mainly because the functionality is pretty much the same. Over the years we have fixed bugs that are reported and maintained compatibility with all released versions of AutoCAD. Please continue this…"
Nov 12, 2025
Zdravko Todorovic posted a discussion

nXtRender 0358-XE08 vs 0349-OA30 - What's new?

I'm considering upgrading my nXtRender from the very old arnxt64_0349-OA30 with AutoCAD 2008 to the new arnxt64_0358-XE08.Could someone please tell me what the main improvements, new features, or bug fixes are in the new version? Is there an official changelog available?See More
Nov 11, 2025
OYEBANJI EMMANUEL posted a discussion

BATCH RENDERING FUNCTION

Good day, please does anyone know how the batch rendering function works in nxt render for autocad ?See More
Sep 10, 2025

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