Do us all a big favour can you share the materials, with all their maps?
The processor is a single quad and not duo?
At what resolution?
Comment by Jan Verzelen on October 5, 2010 at 5:34am
"the joints are modeled". A layer on top of the stones or is the whole wall (floor) drawn like real tiles?
And what are "peebles". My english is not that good.
Comment by Marc Chaumier on October 4, 2010 at 4:09pm
Jan, for the tiles, I suppose you can do the same with displacement map (coarse grained dark for the joints and white for the stone), and a map of reflection intensity (black for the joints, and a variation of white-grey for the stones).
Comment by Marc Chaumier on October 4, 2010 at 3:59pm
Thanks Jan. When the material is so close, I don't count on the bump for the joints, they have been modeled. A very little bump and reflection intensity map for the stones. You're right, the doormat has a displacement map, as the peebles to. The glass panel are made of ... glass, and I put an "acad region" with a cut drawing at 0.5 mm behind it. This face is in frosted water green glass. Around 2 hours render. 1 Intel quad 9550 2.86MHz, 8Go DDR3, Win7 64 bits, autocad 2010 and ... NXT packet tracer! ;o)
12 light in the drawing, but no sky and no sun. With sky & sun, much longer.
Comment by Jan Verzelen on October 4, 2010 at 2:51pm
you really understand how to make your renderings photorealistic. Has a lot to do with correct use of materials i guess. How do you get the joints on the wall tiles so realistic? (no reflection) A bump map? I'm still struggling with problems like that. The carpet looks like it has a displacement map. right?
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