AccuRender nXt

advanced rendering for AutoCAD

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Comment by akinlolu olugboji on October 25, 2010 at 4:52am
12 lights at what wattage?

How many passes?

Really I have around 30 lights or so in my interiors and my limitation in processing power keeps me away from path tracer.
Comment by akinlolu olugboji on October 25, 2010 at 4:49am
Do us all a big favour can you share the materials, with all their maps?

The processor is a single quad and not duo?

At what resolution?
Comment by Jan Verzelen on October 5, 2010 at 5:34am
"the joints are modeled". A layer on top of the stones or is the whole wall (floor) drawn like real tiles?
And what are "peebles". My english is not that good.
Comment by Marc Chaumier on October 4, 2010 at 4:09pm
Jan, for the tiles, I suppose you can do the same with displacement map (coarse grained dark for the joints and white for the stone), and a map of reflection intensity (black for the joints, and a variation of white-grey for the stones).
Comment by Marc Chaumier on October 4, 2010 at 3:59pm
Thanks Jan. When the material is so close, I don't count on the bump for the joints, they have been modeled. A very little bump and reflection intensity map for the stones. You're right, the doormat has a displacement map, as the peebles to. The glass panel are made of ... glass, and I put an "acad region" with a cut drawing at 0.5 mm behind it. This face is in frosted water green glass. Around 2 hours render. 1 Intel quad 9550 2.86MHz, 8Go DDR3, Win7 64 bits, autocad 2010 and ... NXT packet tracer! ;o)
12 light in the drawing, but no sky and no sun. With sky & sun, much longer.
Comment by Jan Verzelen on October 4, 2010 at 2:51pm
you really understand how to make your renderings photorealistic. Has a lot to do with correct use of materials i guess. How do you get the joints on the wall tiles so realistic? (no reflection) A bump map? I'm still struggling with problems like that. The carpet looks like it has a displacement map. right?
Comment by pun1407 on October 4, 2010 at 10:33am
how many hours for render? and what is the cpu fot you usage? thank!

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Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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corten_pavillon_22mm_1

"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025

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