AccuRender nXt

advanced rendering for AutoCAD

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Comment by Alejandro Testa on June 3, 2013 at 7:58am

Thanks again Peter.  Nice tip.

Comment by Peter Milner on June 3, 2013 at 7:37am

Even with fabrics I tend to add 0.05 reflectivity with 0.05 sharpness.

Painted walls would be 0.1 reflectivity with 0.05 sharpness.

Comment by Alejandro Testa on May 31, 2013 at 4:02pm

Thanks Peter and Miguel,  Peter I need to improve the textures, I am working on it,   Miguel maybe to much diffuse glow in PS, sometimes  I think I exagerated a bit using this effect.

Comment by Miguel Tano Adanes on May 31, 2013 at 3:48pm

Muy buen trabajo Alejandro! Que tal si le sacaras un poco de resplendor a la luz?

Comment by Peter Milner on May 31, 2013 at 4:36am

The lights look really good on this one.

Some of the textures could benefit from a little more "life".

You work has come on a long way recently.

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Latest Activity

Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
10 hours ago
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Wednesday
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Tuesday
Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Hi,i imported some old Dosch 3D plants in nxtRender for testing, fully textured without an issue. Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"
Monday
Daniel Holz posted a discussion

PBR Textures in nxtRender for Autocad

Hi,Can anyone explaine how to use PBR textures in nxtrender for acad correctly?I like to use textures from sketchuptextureclub.This textures typicaly containing following types:- Diff- Displ- Norm- Spec- AOregards,DanielSee More
Monday
David Richards replied to Zdravko Todorovic's discussion nXtRender 0358-XE08 vs 0349-OA30 - What's new?
"Hello - there isn't an official changelog, mainly because the functionality is pretty much the same. Over the years we have fixed bugs that are reported and maintained compatibility with all released versions of AutoCAD. Please continue this…"
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Zdravko Todorovic posted a discussion

nXtRender 0358-XE08 vs 0349-OA30 - What's new?

I'm considering upgrading my nXtRender from the very old arnxt64_0349-OA30 with AutoCAD 2008 to the new arnxt64_0358-XE08.Could someone please tell me what the main improvements, new features, or bug fixes are in the new version? Is there an official changelog available?See More
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OYEBANJI EMMANUEL posted a discussion

BATCH RENDERING FUNCTION

Good day, please does anyone know how the batch rendering function works in nxt render for autocad ?See More
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