AccuRender nXt

advanced rendering for AutoCAD

A Familiar House in Curitiba, Brasil

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Comment by Claudio Antonio Castro De Orte on February 19, 2011 at 12:21pm

Gracias por los comentarios, ahora que recien volvi de vacaciones, (www.deorte.blogspot.com) me dedicare mas tiempo para los jardines virtuales!

Comment by qweqwi on February 19, 2011 at 12:07pm
me gustan sus interiores ...pero no este exterior...ni el cesped ni la piedra son creibles o estan al nivel de los otros trabajos aqui expuestos...de todas maneras le felicito
Comment by Claudio Antonio Castro De Orte on February 19, 2011 at 3:57am

La vegetación es del nxt si, con mui poca edición!

Comment by Alejandro Testa on February 18, 2011 at 2:53pm
Nunca he usado materiales de Autocad, voy a darle un vistazo. ¿La vegetación utilizada es de arnxt?
Comment by Claudio Antonio Castro De Orte on February 18, 2011 at 1:46pm
Si, Alejandro! Solamente los vidrios en esta imagen son de Accurender Nxt, los demas materiales son nativos del AutoCAD 2011!
Comment by Alejandro Testa on February 18, 2011 at 1:16pm
Entonces estas mezclando materiales de Nxt con materiales de Autocad. Interesante.
Comment by Claudio Antonio Castro De Orte on February 18, 2011 at 1:02pm
Ok! I don't write english very well. Tank's for the coments. This model is just for my visualisacion, and no more then 8 passes I waitng, only in exterior daylight, and Accurender nxt, not AR3 or AR4. The materials are a mix of Accurender and AutoCAD r2011! The modeled terrain is automatic generete by Arqui_3D 2010, Grapho Software. A don't use the pixel displacement for the grass, just only I want the rsult of rendering fast, but in anoter experiences, the grass whit pixel displacemtne look's very, very, well.
Comment by Kyprianos Arnaoutoglou on February 18, 2011 at 12:06pm
Nice and clean image!
Comment by Chas / Aug Posekany on February 18, 2011 at 11:35am

My issue with the rendering is the shadows on the end of the house. They extend up into the second story but there doesn't seem to be anything to cast a shadow like that.

Maybe a tree just out of view.

Comment by Roy Hirshkowitz on February 18, 2011 at 10:42am
I really like this one.  I think the combination of stylized terrain and photo-realistic building really works nicely here.  You would have to work very hard to get this quality of lighting from ar3/4.

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

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3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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