AccuRender nXt

advanced rendering for AutoCAD

Galician Medieval City - Ourense

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Comment by Carlos Sieiro on October 28, 2011 at 7:16am

This project is under review, thanks for your comments....

Rounded columns should be in one piece and be in a separate layer from the rest of the facade and therefore with a stone texture uniform.


As for the size of the maps, the original idea is to make video hq close to the buildings, it is necessary to keep the resolution of the map for a closer, even at the cost of increased processing time. 
I have given up displacement maps for the great burden on the processor and also because they often generate artifacts along the diffuse map. Instead I'm using normal maps ...

Thanks again for your feedback ...

Comment by akinlolu olugboji on October 28, 2011 at 6:30am

Ptda.- The texture of stone blocks is Arroway and normal map. Displacement map rendering slows both because that makes it impractical for large projects ... Resizing the maps to smaller resolutions will work for large project. I use Arroway and that is what I do.

 

Great work I must say too only the round columns is what am worried about. I in practical terms to you achieve the rectangular tiling?

 


Comment by Carlos Sieiro on October 28, 2011 at 5:34am

Hola Alejandro, es una textura de alta resolución de Arroway con bastante peso. Viene en formato .png y dos mapas, el difuso y el bump. Complicado para enviartelo. Creo que puedes encontrar este paquete de texturas fácilmente las webs de recursos para diseñadores.

Un saludo!

Comment by Alejandro Testa on October 28, 2011 at 5:09am

Hoal Carlos, excelente el trabajo de modelado. De ser posible ¿Podrías compartir la textura de la piedra?

Comment by Carlos Sieiro on October 24, 2011 at 4:51am

Thanks George!

This is a very complicated modeling work, with the ground plane inclined and cross streets chaotic structure, typical of medieval Europe.

I will try to post more renders ....

Thank you very much again.

Ptda.- The texture of stone blocks is Arroway and normal map. Displacement map rendering slows both because that makes it impractical for large projects ...
Comment by George Ioannidis on October 24, 2011 at 4:08am

Great stone material!

Super modelling effort!

Nice early afternoon siesta feel.

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