AccuRender nXt

advanced rendering for AutoCAD

Metal-in-glass chess set on granite chess board.

NXT 308 engine 1 560 passes 6:30 rendering time at 1024X768 resolution. No light source except sky light.

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Comment by Maciej on November 24, 2018 at 2:37am

I like it...   :)

Comment by George Ioannidis on August 20, 2012 at 6:38am

Well, of course yes Marc. Actually the prototype has been manufactured, but instead of glass, perspex was used. The temperature of melted glass was too high to leave untouched the enclosed metal figures. As a result, there were optically almost the same figures, but extremely lighter than the one from metal and glass. The final "feel" when you hold them is somehow "cheap" or "fake" now :(

Comment by Marc Chaumier on August 20, 2012 at 6:03am

Wonderful George! Do you keep a little space between glass and metal in a piece?

Comment by George Ioannidis on May 1, 2012 at 2:40am

Comment by George Ioannidis on May 1, 2012 at 1:35am

I realised it after posting the reply :D

G8-F6.

Comment by George Ioannidis on April 30, 2012 at 10:03am

All model parts are solids. Metal figures are solids in solid glass box (it is proposal for real chess of our design, which would be made not from real glass but from clear plastic - probably melted perspex). Solids are not touching each other, they are floating 2mm above the chess board as well. I don't know how NXT handles internally the solid-in-solid situation, but I can see some nice refractions expected and seemed in real life. My (and not only my for sure) only objection is the rendering time. I tried the same model in different renderer acquiring equal or even better result in fraction of time (in 1/6 to be exact). I think nXt needs to be speeded up somehow, speed of rendering in certain conditions and using particular combination of lights and materials is now really the only drawback it has.

Mario, what do you mean by D2 and D4?

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Glass why got darkness?

hi,Pls help to see why got darkness?Thanks!See More
7 hours ago
Éric Bérubé replied to Éric Bérubé's discussion Logo on taper circular sign?
"Thank you guys, I thought cylinder wouldn't work for that shape. Have a nice weekend Éric"
Feb 8
Kevin Lockwood replied to Éric Bérubé's discussion Logo on taper circular sign?
"bad example. I used the first long sign image I found and copied it 3 times to fit the circumference. .The graphic does not tile seamless.  Another test using a grid so you can see how setting the decal radius larger than the object projects to…"
Feb 8
Kevin Lockwood replied to Éric Bérubé's discussion Logo on taper circular sign?
"bad example. I used the first long sign image I found and copied it 3 times to fit the circumference. .The graphic does not tile seamless.  Another test using a grid so you can see how setting the decal radius larger than the object projects to…"
Feb 8
George Ioannidis replied to Éric Bérubé's discussion Logo on taper circular sign?
"Yup ;)"
Feb 8
Kevin Lockwood replied to Éric Bérubé's discussion Logo on taper circular sign?
"Am I missing something here? cylindrical mapping wont work for you? something like this?"
Feb 7
Éric Bérubé replied to Éric Bérubé's discussion Logo on taper circular sign?
"I don't how work Blender. I find a easier way... I will had with CorelDraw. Thank you for the tip. Éric from Montréal"
Feb 7
George Ioannidis replied to Éric Bérubé's discussion Logo on taper circular sign?
"Sorry Eric, I didn't noticed there was attachment. I don't know how to do it in nXt, but it is really easy to do it in Blender for instance. Then just export the object on OBJ format and insert it in nXt as textured model. The only problem…"
Feb 7

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