AccuRender nXt

advanced rendering for AutoCAD

Fulcrum furniture from Sven Christiansen

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Comment by wrts5200510 on June 22, 2013 at 9:37pm
Comment by wrts5200510 on June 22, 2013 at 9:31pm

Very nice!Excuse me, how long this map rendering

Comment by Suso on October 26, 2010 at 3:17am
Perfect!!
Comment by akinlolu olugboji on October 19, 2010 at 8:41am
So we look forward to that too. A gloosy wood finish use these base values and further modify to suit your needs. Brush aluminium metal, this this and that.
Comment by Peter Milner on October 19, 2010 at 6:30am
The lighting is pretty much "out of the box".
The only changes I made were cloudiness 0.3 and sky saturation 0.4.
The secret is in the materials - the right amount of softness to reflections, angular blend, non-repeating textures and surface finish.
You have to think about how a material looks in the real world and then use all the tools to simulate that.
Comment by Carlos Sieiro on October 19, 2010 at 6:26am
I agree with the last comment, of course, your level of knowledge and application of NXT is a teacher, and I also agree that we would be grateful as we follow the learning process to prepare a detailed brief tutorial from the advanced use according to your nxt and postproduction experience with photoshop.

Greetings
Comment by akinlolu olugboji on October 19, 2010 at 6:07am
That is why we say gurus like you and others ought to add step by step tutorials to achieving a preset output and one we could have combine efforts of webinars.
Comment by Peter Milner on October 19, 2010 at 1:25am
There were 2 issues with this render using Pathtracer:
1. I had to Photoshop out lots of tiny white specks.
2. I used the AR image editor to add glare, but it creates a very pixelated (almost cubist) haze which I had to blur in Photoshop.
Comment by Kevin Lockwood on October 18, 2010 at 1:56pm
What a GREAT image Peter (as usual).
I did notice an odd (artifact) over the armrest of the left chair. Really only noticeable when zoomed full size.
Comment by Alejandro Testa on October 18, 2010 at 12:16pm
Someday I will learn, so I can make this kingd of images. :-)

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Latest Activity

Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
Apr 16
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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V1x copy

"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21

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