AccuRender nXt

advanced rendering for AutoCAD

Designed by Sven Christiansen Plc

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Albums: Miscellaneous
Location: United Kingdom

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Comment by Jamal Yaqoob Bhatti on July 22, 2011 at 6:50am
Great
Comment by Sampdoria on March 29, 2011 at 4:43am
Lovely. Thanks for the source. The Jpgs are a nice res as well!
Comment by Peter Milner on March 29, 2011 at 1:23am

The carpet is from Interface and it's called "Blast from the Past - Gold".

They've got a huge amount of downloadable textures. I then use Photoshop to create a non repeating tiled pattern.

 

http://www.interfaceflor.eu/webapp/wcs/stores/servlet/ProductDispla...#

 

 

Comment by Sampdoria on March 28, 2011 at 12:47am
Great as usual but I really like the Carpet/Flooring tiles here. Is it a brand? Very nice.
Comment by f on January 20, 2011 at 4:41pm
Perfectly! Dear Peter ,Could send me your settings of the Office layout 08? I want to have a deeply research .
Comment by Peter Milner on December 2, 2010 at 4:17am
Latest build has solved most of the frosted glass issues.
Background was put in using Photoshop and blurred in the areas behind the frosting.
"Fret" appears in some of our Ambus renderings. He has been with the company over 20 years and made an appearance in many of our early photographed brochures before we started taking ourselves too seriously.
Comment by Richcat on December 1, 2010 at 3:52pm
I always luv seeing your renders, makes one strive to get to your level
PS checked out other images but couldn't litle fellow. Thought you might be starting something like the mouseman
Comment by Richcat on December 1, 2010 at 3:05pm
Like the little bean bag dog- nice touch - is that to be your trade mark ;-)
Comment by Chas / Aug Posekany on December 1, 2010 at 10:41am
How did you end up beating the frosted glass issue?

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Latest Activity

OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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V1x copy

"Thank you so much. I appreciate your kind words."
19 hours ago
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
yesterday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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