AccuRender nXt

advanced rendering for AutoCAD

Proyecto arquitectura paisajista en Caracas, terraza cubierta

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Comment by Alejandro Testa on October 18, 2012 at 5:26am

Jan, this is path trace, I will take a  look, thanks.

Comment by Jan Verzelen on October 18, 2012 at 4:41am

something strange is going on with the front pillar. Looks like the displacement is the other way around. Is this engine4? there are some problems reported with the bump in this engine.

 

Comment by Alejandro Testa on October 18, 2012 at 3:56am

Thanks Akin, gracias Darío.

Comment by Dario James on October 18, 2012 at 12:06am

HOLA MUY BUENA  ALE LA IMAGEN, LO UNICO QUE LE CRITICARIA ES LA PIEDRA QUE SI BIEN SE VE EN 3D HACE UN EFECTO QUE NO ES DEL TODO AGRADABLE, TAMPOCO SE  COMO SOLUCIONARLO YA QUE DEPENDE DE COMO RECIBE LA LUZ, QUE QUIZAS HABRIA QUE  BAJARLE EL DESPLAZAMINETO A LA TEXTURA, DESPUES TE VOY A PEDIR LA TEXTURA DEL DECK Y LAS SILLAS CON MESA, AL DECK LE FALTARIA UN POCO DE DESPLAZAMIENTO PARA MI GUSTO PARA 

 

Comment by Alejandro Testa on October 15, 2012 at 10:14am

Hola Carlos, muchas gracias por tu comentario. lo único que hay de post-edición es en la planta que esta detrás de la mesa (la de la hoja del verde mas brillante) y las plantas de hoja morada que están debajo de las palmas, ambas están insertadas en photoshop, el resto de la vegetación es RPC

Comment by Carlos Sieiro on October 15, 2012 at 9:55am

Coincido, un trabajo excelente, enhorabuena !!! Tiene postproducción o es un render limpio?

Comment by Alejandro Testa on October 15, 2012 at 6:54am

Thank Jan

Comment by Alejandro Testa on October 14, 2012 at 8:07pm

Muchas gracias Rey, saludos

Comment by Rey F. Rosario Berrios on October 14, 2012 at 6:40pm

Excelente trabajo Alejandro en especial el Bump en la pared super realista!!!!!!!

 

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Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
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Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
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3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
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