AccuRender nXt

advanced rendering for AutoCAD

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Comment by Sampdoria on October 17, 2011 at 2:03am

Excellent texturing, light control and camera angle.

Comment by Chas / Aug Posekany on September 14, 2011 at 8:43am
If they are both concrete finishes maybe the main house could be a sprayed stucco and the front section and the entrance could be done with a calcote trowel swirled finish. Can do both with simple bump mapping.
Comment by Jan Verzelen on September 14, 2011 at 8:28am
much better than the other view where the car pulls away too much attention from the image. Where can i book a holiday on this resort? ;-)
Comment by kingjin on September 13, 2011 at 6:11pm
Marc Chaumier, Thank you for sharing. What is the white walls of the set?
Comment by Marc Chaumier on September 13, 2011 at 9:26am
Thanks Mike, I take it like that. No creation without constraints... And we are often blind on our own images.
Comment by mike makki on September 13, 2011 at 9:17am
 

This is counts as constructive criticism.

Comment by Marc Chaumier on September 13, 2011 at 9:07am

Thanks all. Jorge, my wife founded the color of the car, too "flashy"... And as I am a little bit color-blind...

George, the background is "il Vesuvio"... Pompeï... This summer, not so far from you ;o)

Mike, thank for your advice. In France we have "over"used the wood material, and it's a very low price construction. So I tried to suggest that the extension is in concrete material, or something like that.

Not the same material as the house, Chas, but I will try something else, as you and Mike tell me I made a mistake ;o)

And for Kingjing: my glass is a nXt glass base material. The color is 150 in R,G,B; the IOR is 1.5 and I put just a little procedural "rubble" bump (3 meters in x, y & z, strength at 0.002).

Comment by kingjin on September 13, 2011 at 8:05am
Good work, great, what settings to make glass like that?
Comment by kingjin on September 13, 2011 at 8:02am

很好的工作,很棒,什么设置使玻璃这样呢?

Comment by Chas / Aug Posekany on September 13, 2011 at 8:01am
My question is why the extension canting from the front appears to be a different material than the balance of the structure. If you look down the side the transition seems odd.

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Latest Activity

OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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V1x copy

"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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