AccuRender nXt

advanced rendering for AutoCAD

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Comment by akinlolu olugboji on April 9, 2014 at 1:50am

Send Dropbox and paste the link here or Accustudio.com

Comment by Chris Fox on April 8, 2014 at 2:06pm

Thank for the comments.... window reflections I agree and were a casualty of schedule... The road texture was something I created... if you would like it just let me know where you would like me to send it.

Comment by George Ioannidis on April 6, 2014 at 9:36pm

Well, I think that trees are not reflected on the windows, because they were not rendered, but pasted in PS as well as their shadows. Some tree shadows look quite convincing, some other unfortunately not. The one of the tree in the central circular island  is too big I think.  But those details are not noticeable to most customers eye, so no problem with that. Nice picture as always Chris. And Maciej is right (I have complained that in some of your older posts too, windows need definitely reflections. Can be done in PS as well :)

Comment by Maciej on April 6, 2014 at 1:32pm

Nice view, nice equipment details. Chris, you are absolute no.1 about ground materials. That asphlat you have used - was it a typical AR one or "made by Chris Fox"? If so, would you mind to share it?

... What I miss are window reflections - one should see a lot of trees, fences, details reflected in windows.  And 2.nd plane background trees are strongly saturated, looks like they are in 1.plan...

Comment by mike makki on April 5, 2014 at 9:52pm

I like it chris

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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V1x copy

"Thank you so much. I appreciate your kind words."
yesterday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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