AccuRender nXt

advanced rendering for AutoCAD

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Comment by mike makki on January 30, 2012 at 10:54pm

For safty reason ...glass balustrade is required as someone might fall through and land on that dis interested lady in the reception area...:)))))

Comment by Alejandro Testa on January 29, 2012 at 1:40pm

Thanks George, I think about lowering a bit the sun intensity and the HDR  but I left as it come out from AR. I have the  Nxt file so I can change this easily.

Akin, you are absolutely right, I make the night image just turning off the sun and changing the intensity  to the HDRI channel.

Comment by George Ioannidis on January 29, 2012 at 12:36pm

The lady in reception must be really loyal to company she's working for to stay so many hours in exactly the same position! :D (Just kidding, Alejandro)

It's a very nice rendering. Maybe I should try to lower the sun's intesity little bit, it looks too overexposed in lower left corner area. But hey, this is the real camera problem in real world, isn't it?

Comment by akinlolu olugboji on January 29, 2012 at 12:10pm

In the days of AR4 the night which I believe is lit by artificial lights will be sharper in terms of the colour, so I believe more lights (or increased intensity of lights are needed) 

Comment by Alejandro Testa on January 28, 2012 at 2:15pm

Thanks Mario, always the same distance between each step, is a matter of camera angle and viewpoint.

Comment by Alejandro Testa on January 28, 2012 at 9:11am

Here is the night version of this image

Comment by Alejandro Testa on January 27, 2012 at 1:39pm

Thanks Akin, the client want a 4" hand rail.

Comment by akinlolu olugboji on January 27, 2012 at 1:18pm

Love it just that the hand rails looks rather bold in my opinion. 

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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