AccuRender nXt

advanced rendering for AutoCAD

Views: 217

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by George Ioannidis on February 21, 2013 at 12:12pm

Jorge, I could knock up small guide for arranging background pictures in GIMP using rendering from nXt with alpha channel turned on for background. Just don't know when, as I have relatively heavy work load lately (strange, huh, which crisis?) :D Will keep it in mind though.

Comment by Jorge Javier Lara Domínguez on February 21, 2013 at 9:13am

Estimado George, creo que deberias realizar unos tutoriales para compartirlos con los amigos. Buena imagen. Saludos

Comment by George Ioannidis on February 21, 2013 at 6:43am

Thank you all, folks. Actually I did some post process on this. 3D model ends up on the concrete perimeter wall. Large park areas with trees are tree line picture placed in GIMP and sky with more distant horizon trees is in third level, both placed into alpha channel of the rendering. Some colour corrections were made as well (I wanted the walls to show really snow white :) ).

Comment by akinlolu olugboji on February 21, 2013 at 6:20am
Already featuring on G+ and my twitter handle.
Comment by mike makki on February 21, 2013 at 3:08am

I think your picture deserved to be in the featured

Comment by Alejandro Testa on February 14, 2013 at 8:57am

Nice Image, very good e use  of vines,  Ivy generator?  I need to learn how to use this plants.

Search

Translate

Latest Activity

OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service