AccuRender nXt

advanced rendering for AutoCAD

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Comment by akinlolu olugboji on April 29, 2011 at 3:42am

I loveit myself no doubt about that.

Comment by Sergio Lara Dominguez on February 18, 2011 at 10:24pm
creo que hice mal en responder en mi ingles pobre... alejandro: en efecto la textura de piel esta fuera de escala; akinlolu y roy: compense la iluminación  con brillo porque no utilice el "patch_tracer", ademas utilice el editor de imágenes para darle mas profundidad y desenfoque al fondo, por eso brillan un poco mas...
Comment by Roy Hirshkowitz on February 18, 2011 at 6:32pm
I think this is a really nice image. It definitely captures the feel of a luxury hotel in much of Mexico-- what we sometimes call "hotel chic" here when its done in a private residence. I also actually like the exaggerated veiling luminance (glare) and the specular materials in this one.

I didn't quite understand you-- did you mean that you didn't use the Path Tracer for this one?
Comment by Sergio Lara Dominguez on February 18, 2011 at 5:23pm
but the stone column in my city is a highly prized craftsmanship and that is how it looks ...
Comment by Sergio Lara Dominguez on February 18, 2011 at 5:22pm
hello friends ... I very much appreciate your comments ... take them into account, do not use the path tracer, I guess so are the exaggerated brightness using the image editor ofnxt, and the skin on the furniture is out of scale, but the stone column in my city is a highly prized craftsmanship and that is how 
Comment by akinlolu olugboji on February 18, 2011 at 1:52pm
Also the need to tone down on the glossiness on everything.
Comment by Alejandro Testa on February 18, 2011 at 1:19pm

Hola Sergio,algo extraño percibo en esta imagen y no termino de entender que es.  Si bien la textura de la madera se ve bien, otras no tanto. ¿Chequeaste las unidades en Autocad?.

Saludos,

Alejandro

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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V1x copy

"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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