AccuRender nXt

advanced rendering for AutoCAD

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Comment by Carlos Sieiro on October 3, 2011 at 10:58am

Thanks George for your comment, it is always interesting! Lighting is the result of many test renders in mode Pathtracer, playing with the interaction of indoor and outdoor lighting, lighting individual channels. Anyway in this render was never able to achieve my goal, but visually it is quite acceptable. As for your question about the post, just a slight glow effect applied with Nxt Image Editor.

 

Best regards!!

Comment by George Ioannidis on October 3, 2011 at 9:03am
Very nice picture! I like especially the "photographish" granularity. The lighting is exceptional, too. Is there any post process with glow (on pillows and glass with cola)?
Comment by Carlos Sieiro on December 12, 2010 at 2:10pm

Norton, all my work is done under Nxt and Autodesk AutoCAD, I have not used any external program. Nxt have the option to use hdri renders in significantly improving the end result ....., for more information about using hdri environments can check the tutorials or request information in the forums ....

 

Best regards!!

Comment by norton torres on December 12, 2010 at 9:01am

so you using  HDRI software to edit your pictures then pasted in acurender nXt....!!!!!

Comment by Carlos Sieiro on December 12, 2010 at 1:58am

Gracias por tu comentario Alejandro!  Si, tal vez el fondo debería ser un poco más claro.

La casa donde se ubica esta escena está totalmente rodeada de masa forestal bastante alta, y a veces es complicado en los diseños desvincularse de la situación original para evitar lastres creativos.


Un abrazo!

Comment by Alejandro Testa on December 11, 2010 at 8:33pm

Muy buen trabajo, el único detalle es que creo que el fondo debería ser mas claro. Saludos

Comment by Carlos Sieiro on December 11, 2010 at 5:22pm

Thanks Norton! 

I used: hdri, combination of indoor and outdoor lighting, high-quality textures with normal maps and displacement, some blur, treatment with the native image editor nxt and hard work and testing ...... thanks for your comment ....

Comment by norton torres on December 11, 2010 at 5:14pm

very good.....!!!!!

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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"Thank you so much. I appreciate your kind words."
yesterday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
yesterday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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